The ship is theirs but now the responsibility of command comes crashing down on the PCs. There is also tales of a nearby ship wreck that they must discover to pay for the squibbing of the Man’s Promise. Will this fledgling crew keep it together or will they fall apart at the start? Listen in to find out!
GM Notes
Pathfinder 2nd Edition Conversion Notes (SPOILERS BELOW):
So obviously this is a Giant Moray Eel, a level 5 creature encounter that these folks ran into today, a Severe encounter underwater, to capstone this first AP. As a creature it is tough as nails and dangerous if you cannot detect it in its hiding space of a wrecked ship. Those jaws are fearsome, and when most of the part wears no armor a crit of 4d6+16 is brutal!
I think that this is going to be the norm for Pathfinder 2nd edition in that single enemies have to be this high a level to offer a significant challenge to a party of 4 that are trained in mobility and flanking skills. That being said we will have another combat on the podcast very soon that stretches these kinds of fights to the limit! Stay tuned listeners for Moray action in future episodes!!!
How to Get More Pirate Action
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Cast and Characters
- Patrick is GM
- Gibert is “Qandoso”
- Rebecca is “Elaerys Delqarin”
- Seth is “Hanto”
- Tyler is “Casius Vell”
About the Podcast
Dead Men Roll No Crits is an actual play podcast from the Cosmic Crit network, featuring the beloved Adventure Path “Skull and Shackles,” converted for Pathfinder 2E (Second Edition).
Join Patrick (GM), Rebecca, Gibert, Tyler, and Seth as they don their tricorne hats and set out to conquer (or at least survive) the Shackled Seas.